The combined game of analog DEFI chain

Author: Consome Translation: Metacat

I have entered the game field in the chain for 2-3 years.I was very excited when I saw things such as “Dark Forest”, MUD, and “Mobile Castle”, but the pace of games on the chain seemed to be working hard to achieve the combination of different games.I am happy to provide another point of view of a combination of combination.I like metaphors, my thoughts are simple.

idea

Learn from DEFI.

Brief description

  • Provide as usableIndependent serviceI am integrated into the game on the chainComponent or functionEssence

  • Use independent services (components or functions) provided by other parties to make games and other applications (not necessarily games).

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For example

  • Provide gamers with Avatar services.

  • Services for login rewarding functions.

  • Provide players with virtual vegetable companies of Vegetables.Players feed vegetables seeds within a certain period of time.

  • Provide virtual restaurants for vegetable dishes.

  • Virtual grocery stores allow companies to sell vegetables to players.

  • A virtual car company designed a car for the game.

We will create such components and functions as independent services, and then integrate them into games or other applications to build the world.This does not mean that we need to create games in the autonomous world, but to create more components that can be used for games.

Earlier, my team was committed to building an agreement, which may be a good example of the concept of the past.This is the relevant article: https://mirror.xyz/starknet-Metamaterial.eth/g8tlixabsyel_tz40is4Hasoy_fxhdda-bw6x1aycbs

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Metamaterial

what happens?

For Builders

Luxury brands, car companies, vegetable farms, grocery stores and restaurants are all created on the chain.If you are a game developer, you can use the clothing provided by luxury brands to create racing games.Although there are some technical obstacles, you can change/adjust the performance of the car and the appearance of the avatar in the game without permission to make the game interesting.(Of course, adjustment should be performed under the chain/client)

This is an analogy of the basic concepts of the blockchain, such as Uniswap and liquity.They allow multiple front ends based on smart contracts.This means that the upper layer can provide users with different use cases and adjustable UI/UX.I think the game should be flexible in terms of appearance and performance in the chain.

Or there may be a simple wardrobe application, users can freely customize their clothes and show them to friends.This is not a game, but it sounds interesting.

You can open a restaurant to provide food for vegetable farmers.

Vegetable farmers can sell their products to restaurants or grocery stores.

Player

Players will get clothes and vehicles by interacting with each component/function.They sometimes go to the store to buy clothes and sometimes collect materials to make vehicles.The way to get these things can be diversified.Then players go to the racing game and play.

Another player can plant vegetables in the company, and then take them to the restaurant to get dishes.If racing games have the function of accepting dishes to improve vehicle performance, then players can use dishes to create a good result.

This concept does not mean just creating games, but a world.A player may find fun in planting and selling vegetables.Another may find fun in customized incarnation or participating in racing games.The modular chain game allows players and game builders to have different motivations.

The origin of concept

@punk4156 a tweet

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It sounds interesting to create a virtual car company.

So far, I can say that most games on the chain are single games (Monolithic Games).Therefore, components (items, avatars/incarnations, process functions, login rewards, tasks, etc.) in the game are created as customized functions. These functions do not bring us interoperability, network effects or positive feedback in different games.I don’t want to say that this is not good, but this single game can provide players with a high -quality game experience.

However, on the other hand, as a comparison idea, the modular game (or non -game application) should be allowed to exist in the autonomous world.In other words, the functional minimum component exists independently in the autonomous world, and these components are integrated into games (or non -game applications).

Throughout the scenes of blockchain and DEFI, I can say that they exist as a modular ecosystem.Each service is specified and independent in function, which can integrate into different services.Uniswap does not provide borrowing, options or other services, but provides a well -adjusted DEX function.Other services can integrate UNISWAP’s expiration, lending or other products.

Can we adopt the same concept for the autonomous world?

Opinion from LOOT

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LOOT is a NFT collection that contains only phrases representing some attributes.

When the DOM discloses this series to the world, the game does not exist.But the community has established a large number of games and applications related to LOOT after the enthusiastic MINT.My conclusion is that we don’t need to have a game first, but we should first create components in the encryption space.Of course, I know that this concept is completely different from traditional game creation.But I also know that events in the field of cryptocurrencies are often incredible and run counter to real life.

Why is it now?

We have game engines like Autonomous World and Dojo, but we do not have gaming assets, components or functions as public products.Unity and Unreal Engine have very rich plug -in and resources.Today, the attention of the game field in the chain is getting higher and higher, but the barriers to join still exist.

Main advantage

  • We can get rid of the difficulty of creating games restricted by blockchain.

  • You don’t need to create all game components.What you need to create should be minimized.

  • Non -game developers can also join in.

    • If you have experience in Dex development, why not create a vegetable exchange service in the autonomous world?

  • We can have a network effect.

  • High fork

  • Players with different motivations will join in

What is the goal?

When I explained this concept to others, many people asked me: “What is the goal of this concept?”

This concept is similar to the DEFI or blockchain field, so we can learn from them to find answers.This is like answering a question. What is the goal of Defi?

I can say that this concept extends the game space on the chain to a Yuan universe.Seeing the world of our lives, I realize that the real world is composed of modular components, such as restaurants, grocery stores, barber shops, automatic vending machines, etc. Similarly, if we build many components in the universe on the chain, they willIt will connect and run like a real world or a more amazing world.

This concept is not a service, but the principle of the builder.The entire ecosystem will be DAO of a gaming studio.We must be optimistic in the future. We stand at the time of creating a new Dapps similar to Uniswap in DEFI. Just build it.

Original link: https://mirroor.xyz/zkether.eth/ibysaxslc1mumyzkvy3haj83cnjvkvpubmnkq8n0xi

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